Thursday, 17 December 2020

Lighting done




So this is basically what I've been messing with, its not by any means new or revolutionary, in fact its pretty standard in most games and a little outdated. But I'm planning something on the Raspberry... which is capable of things like this quite easily, but not quickly.

The intenton now is to develop a few performance concepts that will let me use this lighitng model but at a much increased performance.. So that I can fill a Rasp3/4 with models and when appropriate, light them and make them look decent..
this particular model is probably not going to make it in a game, its too complex, but it does put the Raspberry at  its limit using a standard system. meaning I can measure improvements in terms of FPS, which lets me exeriment with a few ideas I have.

You can't really do this kind of researh with a PC, unless you draw 100's of these on screen, which also causes other things to come into play, so this is a really good use of a Raspberry's lack of power.

Oh and its damn pretty :D




Ahthankyew

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