I'm busy working on a bunch of things at the moment, fixing students coding assignments, planning next blocks courses and most fun, coding on OokiBlocks which will be my next commecial game (publishers willing).
Its proving to be a lot of fun getting my coding head back on after 7-8 months or so not having much interest.
I've been doing school work coding but nothing that stretched me so its nice to be back into a project. I put it on the back burner when the cancer thing kicked in and have been building myself up to get back into it again.
I find that I don't really have the obsession I used to have for coding and very much tend to work in bursts, but this is a fun project which has involved several of my students in some level and game design so its important to get it done and out there for their sake and let them see that good ideas do get coded sometimes.
Fixing the 1st years work is quite challenging though, its amazing how much students deviate from the lessons I give them, some in clever and imaginative ways, others.....wtf..were they even in class?? But its good to give them a bit of a boost in the right direction.
I find the balance of showing them and doing it for them to be great fun and a source of great mischief for me, though its not always appreciated by "some" students. But those who get it, realise they have to do the work to move forward..those who don't...well....we'll have to wait and see if they really want to be game programmers or producers who claim credit for everyone elses work ;)
One thing I am not so comfortable with is my new Flash coding course for artists, it didn't go down too well last year, so I am re-working it to be more focused this year...I find flash very dull and boring though so its hard to set the level right to enthuse them...most really don't want to do it, but its part of the course so I have to make it good, hard, fun and informative..who knows perhaps I can persuade one or 2 of them to cross over from the dark side and switch to "proper" coding. ;)