I am supervising 1st year IGD gamelab at work, thats my 1st time working with the IGD group and its been quite an eyeopener.
The IGD are designed to be more specialised than the Programming and Visual Art tracks, they need to be all rounders who can do some coding, some art adn some production with a view to letting them develop their own specialites.
The Gamelab concept is based normally on the idea that students get chucked into the thick of it and we stop those that are sinking from ermm sinking while the swimmers get going and in time everyone picks up the the working in a team mentality.
That works very well with PR and VA students who get mixed up and do their own thing, but we're finding IGD to be a bit more problematic.
Mainly due to the coding side of it, there has to be some level of tech skills and in this case we really don't have it. I do teach some of them programming in the 2nd block after they have already been doing gamelab for 3 months.
So its been a struggle, and this week I've been doing some work to help them get things up to spec....I can see so many basic mistakes, stuff I have been teaching in class just isn't being used.
so...while I get that they have not had the benefit of me teaching them coding for 3 months..they have had me for 5 weeks and the basics I explained just havn't been getting used...Thats my fault I think, if they are not understanding the importance of what I am explaining, especially the basics, then I'vd not done my job right.
Got 3 weeks left to get them on track before they start their next gamelab. I am going to be keepng a very close eye on them to see if my re-asserting the basics works.