Wednesday, 19 October 2011

Starting to hate Pac Man

I give my 1st years a range of retro games to work on as a way to learn different coding techniques. Pac man demo's tile based displays and grid interaction, also a bit of basic AI

As always though my marking of assignments is much slower than I want...mainly due to compiling issues in their code, they've not all got the idea that if it works on their machine it may not work on I often have to make minor fixes...which takes time..

anway..nearly done...then I can put Pacman away for another year, and look forward to 35+ submissions of a Zelda level (class usage and data storage).


No comments: